Star-date 11/6/07: Just completed Metroid Prime Corruption
Here are my thoughts on Nintendo’s latest smash hit release for the Wii.
Metroid Prime Corruption (AKA Metroid Prime 3) worked much in the same way that the previous titles did for the Game Cube. The mechanics are almost identical to Metroid Prime 2: Echoes, which is one of the best games made for the Game Cube. However, it would seem to me that there were a few things that the great minds at the big N seem to have overlooked, and with passion.
Firstly, the Metroid Prime series is an expansion of the original Metroid series and as such, there is a lot of tribute paid to the original. All in all, this is great for people who, like me, have played all of them (guilty of not completing the original for the NES though). However, it seems to come at somewhat of a cost. Some of the characters from the old series are thrown in (like Ridley, for the fifth time) in such a way that they don’t really make an impact. Now, the first appearance of Ridley in the game (what I like to call the tunnel fight) is awe inspiring, but the last appearance is so similar to other battles you’ve had that you don’t really give it much thought. To illustrate my point, Omega Ridley (his last form) is the same as the Metroid Hatcher (shoot something to reveal a weak point, use the grapple to expose said weak point, shoot said weak point) which is the same as the final boss, which is the same as about four other bosses in the game. At some point I find myself wondering what happened to the spider ball battle in the second game, or crushing your enemies under things etc.
If you want to look for original concepts for boss battles, I’d look at God of War.
Now that may have just been me being a retrogamer and feeling somehow hurt on Ridley’s behalf Ha, but there are a few places where the game gets it wrong.
Firstly, the game designers were in it for a quick buck, they wanted a game that could ship quickly despite having a massive amount of content. Almost all of Metroid Prime is exploration, and so the massive environment models probably took up most of the time during development. When all is said and done though, Metroid Prime is really very lacking in some blatant areas. There are three seeds that must be killed, and rather than having a uniqueness to each, the end of each seed battle is exactly the same. Samus gets overwhelmed by phason from defeating the “boss” in the seed, then the seed’s “Head” comes through the roof, and Samus can then release this phason to destroy it rather than being corrupted (Why the other hunters in the game couldn’t? Who knows).
A lot of the exploration, just like the previous game, is to find items. The designers made the mistake (again) of not diversifying the items. Almost the entire exploration experience is to pick up a missile tank or energy tank. Given the limited use of Missiles in this game (metroids can dodge them for example, and most of the later bosses/enemies are impervious practically) after about 50 missiles, you don’t really need anymore. Nonetheless, 250 are hidden throughout the game, and since each missile tank only holds five missiles.. well you get the picture. The energy tanks have obvious uses, but at the end of the game, when you fight the boss, your energy tanks are eliminated, making your scouring the face of every planet for them a bit less than effective. Mostly, I think gamers end up finding them all to get the game’s best ending (which I haven’t seen yet, but can probably find a video of on YouTube to save myself 10 hours).
Achievement points were also a big let down. In MP3, there are a lot of ways to earn extra points that accumulate. Unfortunately the game doesn’t seem to have a feature to allow you to -DO- anything with these points. They just pile up, kind of like a score. Personally, I think giving the users something they can do with the points, like unlock models in a model viewer even, or interviews with the crew who worked on it, even if they’re subtitled, would be great.
The main letdown for me though, was the lack of an “OMFG!” weapon or item. Every single weapon in the game except the missile is a beam, and they’re all practically the same beam. There’s a “Lightning Ball” proximity attack for samus in her morph ball mode, but to use it you have to expend your life force. By the end of the game, you’re left wondering if the creators are ever going to come up with another idea for a weapon (like .. oh, a FLIGHT SUIT?). The majority of the items are throwbacks to earlier games. You have the morph ball, bomb, boost ball, spider ball, varia suit (under a different name), missile, super missile, swarm missile, space jump, grapple beam, etc. All in all, Samus seems to have been downgraded as most of her most powerfull attacks actually spend LIFE, and are not accessible until the end of the game without dumping an entire sub-tank to start. - an entire subtank! - worse yet, when in the “hyper mode” you will begin to go corrupt if you don’t switch out within five or so seconds, and that, of course , can kill you.
What did they do right though, because there is a lot to learn about design from this game.
The use of Samus’ ship to allow the player to jump from area to area without needing to -WALK-. In fact I would say I’m very annoyed that the game doesn’t let you call down a “pickup” from any place with an open ceiling. In the original Prime, for example, you have to go everywhere on foot EVERYWHERE, so the endless walking from place to place to pick up this or that item is extremely tedious. The use of the ship was great, but of course leaves the player feeling a bit upset that they’re never allowed to control the ship and go take down space pirate ships starfox style. Still, the ship added a lot of strategy (it has a grappling hook , and can do bombing runs) to the game that wasn’t otherwise going to be there, and broke up the monotony of trolling through the stages looking for spider rails and what not to get the next item.
As with all Metroid Prime games, I would say, for a 100% game, use a guide.. it’s going to make it a lot more fun, and take a lot less time.
19 hours - 97%